The scope of this project was to design an IoT device that would promote well-being. The student designed Beep, a physical and digital companion designed to support and motivate children with depressive disorders. This smart toy encourages children to have a sense of control and responsibility as a method of passive therapy. Beep works with its mobile app to help create an emotional bond and provide input and on-board feedback
Sophomore Studio 2016
Student: Daniel Knauth
The project was centered around the use of IoT for well-being. The student designed a portable device to enhance personal development through intense individual and group awareness training sessions. To bring the product to life, the student used silicone casting and electronic components to test and investigate on the projects potential.
Student: Rafif Santoso
The project involved students creating a pull-toy model using Fusion360 and then building a full-scale version using foam. Through this hands-on experience, students learned how to take digital designs and turn them into physical prototypes, gaining proficiency in both the software and prototyping techniques. This class was co-tough with professor Stan Rickel.
Fall 2016
Students: Shima Ghaheri, Yingyi Mo, Lin Fang-Yi
This project had students collaborating with actual clients to design a set of beer labels for the local brewery Knuckelehead. They learned to combine both traditional and digital methods in creating their final designs. The prototypes were then printed and presented to the clients. Students learned to pitch ideas to real clients and practiced working in groups as if there were a real design studio.
Graphic Tactics Fall 2016
Students: Emilio Lopata, Peter Liang, Zoe Gomer